The democratization of spatial data and mapping tools has led to a broader field of actors working on maps and geovisualization tools. In his talk, Sebastian Meier will show examples from student projects to research projects to applied design projects, from the interface design department at the university of applied sciences Potsdam, to illustrate this new opportunity space.
Sebastian is a researcher in the interaction design lab of the university of applied sciences Potsdam and the human centered visualization firm VISLAB. He is working on spatial data visualization and mobile systems.
Maps are more than just conveyors of geographic information. Maps can tell stories and – given their purpose and use – this is reflected in their appearance. In the digital world, map design goes well beyond the design of the base map, polygons and marker icons. It involves creating an entire experience beyond the borders of the map container and includes UI elements as well as data. Digital map design needs to accomodate very different use cases. Great experiences give context to a map, help to convey the most important information effectively and increase its usability. They are also more fun. So what are we waiting for? In his talk, Alsino Skowronnek (@alsinosko), will stress the importance of map experience design and present a selection of his own work.
Alsino Skowronnek is a Berlin-based freelance interface designer and maker of visual things. A geographer by training in his earlier life, he has worked for different organizations around the world, most often somewhere between spreadsheets, maps and policy. Amongst others, he has worked for the OECD in Paris and Statista GmbH in Hamburg. For his work on airbnbvsberlin.de he was nominated for the Grimme Online Award, the “Information is Beautiful Award” and the Designpreis Brandenburg.
The year 2016 is soon to end, but not before we have our 4th and last edition of GeoMonday. Even though the nature is showing all different shades of grey, we want this time to have a broad overview of technologies and projects which help to generate beautiful and easy to use maps. Fortunately enough there is way more then just markers and also the base maps can now be easily customized to feature either your corporate identity or help to tell your story.
Join us in that colorful journey of maps you have never seen before.
This time we offer a full range of X-Max buffet completely for free in order to smoothly finish the GeoMonday year 2016.
Get your tickets for the 4th GeoMonday 2016 now at: http://geomonday2016-4.eventbrite.de
Date: 5th of December 2016
Time: 6:30 pm
Place: Office Club Berlin, Pappelallee 77/78, 10437 Berlin
Please also have a look at our partner Esri’s developer summit, which is starting the day after: http://www.esri.com/events/devsummit-europe
For everyone, who missed the last edition of GeoMonday on Virtual Reality, here are some impressions:
and the presentation material of realities.io:
Thanks again to our presenters and to the always interested audience.
Keep checking this webpage for more to come.
A big thank you to all the speakers and also to the audience. It was a great evening, full of interesting Geo-Topics and yummy pizza.
For everyone who could not be there or would like to recall some information, we will publish the slideshows and the video very soon.
We are looking forward to seeing you on the next GeoMonday on the beauty of maps. Keep checking this blog for updates.
Photogrammetry has been around for over 150 years and its first and foremost usage was measurements and cartography. With the reinvention of structure from motion algorithms and the immense increase in computation power new potential got unlocked. With the automated extraction of 3D data meshes can be created automatically and the images can be mapped on the 3D surface. Digital Maps already transition to full 3D reconstructions. The recent developments not only have an impact on the Geospatial Industry, but also in other fields. Image mapped 3D reconstructions have a high visual fidelity and because of this get used more and more visual effects and very recently videogames. With VR the potential further increases as VR makes you feel like you are there. Feeling fully present in a 3D scene makes reconstructions of the real world incredibly interesting as you essentially “teleport” to a different place. The huge importance of this is emphasized by the fact that Facebooks interest in VR is essentially to create a teleporter.
David Finsterwalder is the Founder and CEO of realities.io. Working in Archeology he gained profound knowledge in 3D Reconstruction through LiDAR Scanning, UAV and Ground Photogrammetry. Driven by the question how to unlock the potential of the gathered data for public relations and museum context he started to look into realtime 3D graphics and eventually VR HMDs for visualization. Amazed by all the possibilities for scene reconstructions and VR HMDs for Archeology and beyond he founded realities.io.
The hype about VR is in full swing. There is hardly any other technology, that dominates the Entertainment market to that extent. There are basically two species of VR goggles. Most of them are wired or connected to smartphones, which are commonly used in the entertainment industry. AR technology is mainly used to enrich print media or in marketing. Usually this is achieved through the usage of smartphones. Several manufactures offer AR glasses, which could not get a hold in the market. AR lead a niche existence compared to VR. In spite of these leading signs, Robert Meyer states, that the future is AR and VR is obsolete by now already. This presentation shows similarities and differences of the two technologies. We hope to discuss the potential of devices like the Microsoft HoloLens.
Robert Meyer is researcher at HTW Berlin – Department of Informatics, Communication and Economics. Human-Computer-Interaction in virtual realities has been a core interest of Robert Meyer for years. The current thematic complex is based on the transition of game technology in business and industry applications. Robert Meyer is not only a developer but also has contributed to numerous scientific conceptions within this field.
Remote sensing technology such as LiDAR and image matching algorithms are used for a periodical acquisition of our physical world. Countries, cities, sites, and assets are captured every year, every day, every hour, and every minute. The resulting 3D point clouds are a digital snapshot of the reality and allow to derive information and insights. In this talk, we present techniques to manage, process, and analyze large-scale 3D point clouds. These techniques are relevant for a variety of applications to get new insights, detect changes, and establish workflows for updating and maintaining of existing geo data (e.g., 3D city models, terrain models, tree cadastre).
Rico Richter is a research scientist with the computer graphics systems group of the Hasso Plattner Institute at the University of Potsdam, Germany. He has many years of experience in the development of complex processing, analysis, and visualization techniques for massive point clouds. His main focus are research and industrial IT solutions for the management and application of large-scale, highly detailed point clouds.
The TSB Technology Foundation Berlin and Münster based con terra GmbH cooperated in a Minecraft project with the goal to compile a map of Berlin-Mitte. By employing appropriate bridge technology, official spatial data can be incorporated effectively into complex new applications. The interesting aspect of this digital map in a gaming environment is that it has been automatically created by transforming Berlins open data 3D building model (CityGML) and data to a Minecraft dataset. To do this, spatial data experts from con terra simply designed a FME process. FME is a technology that allows data transformation and modification of 350 different data formats, both spatial and non-spatial. The official data is provided by Berlin Partner for Business and Technology and the Senate Department of Urban Development and the Environment in Berlin through the Berlin Open Data Portal.
Thomas Woge is a consultant and project manager in con terra’s »Spatial ETL Project Services« team. He studied urban planning, geography and holds a diploma degree in cartography of the University of Applied Sciences Berlin. Working for virtualcitySYSTEMS and TerraImaging before, he is experienced in the fields of airborne LiDAR mapping and digital 3D city modeling. At con terra, he is responsible for complex ETL projects, mainly based on FME and Esri technology for both private and public sector.
In this 3rd edition of GeoMonday 2016 we will put our entire focus on THE mother of all hype topics in 2016 – Virtual Reality. Beside new and jaw-dropping devices we want also take a look behind the pure gaming experience. Real 3D Geo-data presented with state of the art technology will provide us with an entire new experience how we experience and interact with our surrounding or visualize data. Beside our fantastic line up of speakers, we also plan hands-on sessions. So join us in that journey to the “Second World”.
Please be aware, that this is our this year’s “offsite” session. Join us at the scenic Hasso Plattner Institute in Potsdam.
Get your tickets for the 3th GeoMonday 2016 now!
Date: 26th of September 2016
Time: 6:45 pm
Place: Hasso-Plattner-Institut – Prof.-Dr.-Helmert-Straße 2-3 – 14482 Potsdam – Germany – Room H-E.51/52 in the Main Building